Saturday 24 November 2012

Call of Duty: Black Ops 2: Online Multiplayer: Create a Class: First Impressions

I have had a copy Black Ops 2 in my possession ever since the midnight launch just under two weeks ago so it's time to share a few thoughts.  Right off the bat, if you aren't a gamer, or don't play Call Of Duty, go ahead and skip this post!  Its not going to interest you in the slightest!
I have already logged about 20 hours of online game play, and it would be more if I weren't so busy at work right now.  I am currently level 20 on my first Prestige, thanks to the Double XP launch weekend.
First thing, the new Pick 10 create a class system is a really interesting modification to the game.  It used to be that a player got to choose a primary weapon w/ attachment, a secondary weapon, a piece of lethal equipment, a piece of tactical equipment and 3 perks (1 of 6 available from different 3 tiers) to aid in their goals.
With the new pick 10 create a class system, the player can choose to forego any number of their weapons, equipment or perks to select any combination of the above, plus new wildcard attributes.  The wildcards each take up one slot, and allow the player added options, like selecting a second perk from a tier, adding a second piece of lethal equipment, carrying 2 primary weapons, or equipping 3 attachments to a primary weapon.  The wildcards allow for almost limitless customization combinations.
I play Domination almost exclusively, and very early on I found a couple of combinations that work really well for my play style:

ASSAULT CLASS:
Wild Cards:
#1 Primary Gunfighter: Allows an extra attachment on my primary weapon.
#2 Perk 1 Greed: Allows two Perks from tier 1.
Primary Weapon: Type 25 Assault Rifle: A solid assault rifle with full auto capability, a must in my books.
Primary Weapon Attachments x3: Thanks to the Primary Gunfighter Wildcard.
#1: Target Finder Scope: An advanced  holographic scope that actually identifies targets in its viewfinder.  Incredibly accurate, and helpfull for mid-range distance kills with an assault rifle.
#2 Foregrip: Reduces recoil, increasing overall accuracy, very important when running with on full auto.
#3 Full Metal Jacket rounds:  The FMJ's add a big punch to the Type 25's ammunition, meaning it takes fewer slugs to put down an opponent.  Also in a quick-draw firefight, the FMJ's give you the edge over your opponent.

Secondary Weapon: FHJ - 18AA rocket launcher.  A vehicle lock launcher with 2 rounds, perfect for knocking enemy aircraft out of the sky.

Perks:
Perk Tier 1: x2 Because of the Perk 1 Greed Wildcard.
#1: Flack Jacket: A must in Domination matches, lets you survive an explosion or grenade blast without dying.  This is a huge advantage when capturing control points.
Perk #1 slot #2: Light weight: Allows you to move faster, handy when trying to get from point A to Point B.  Also, you take less damage from falling.
Perk Tier #3: Extreme Conditioning: Lets you run for longer durations, and when combined with light weight, you go like the wind, even when carrying a rocket launcher.
In order to run this load out I have given up my lethal equipment, both tactical equipment pieces, and a Perk 2 tier selection.  I don't find that I miss them at all.
Just for fun, I also created a perk heavy class modeled after something that one of the game designers likes to run with.  This class forgoes both primary and secondary weapons, in favour of speed and lethal combat knife kills. Nobody expects it, and while it isn't well suited to domination matches matches, it is perfect for quick and dirty Free-For-All matches.

Mortal Kombat Class:

Wildcards:
Perk #1 Greed
Perk #2 Greed
Perk #3 Greed

Lethal Equipment: Combat Axe:  Literally the only thing I am carrying other than the combat knife.  The deadly combat axe is an instant kill when it hits a target, and it can be picked up again and again.  While it is not the easiest thing to aim, it is pretty badass.

Perks:
Tier 1 #1: Blind Eye:  This keeps me off if enemy radar, making me undetectable to their U.A.V recon drones.
Tier 1 #2: Light weight: Allows you to move faster, which is always handy when you are running just hand to hand melee weapons.
Tier 2 #1: Cold Blooded: This makes me undetectable to heat sensing scopes, and target finders.  If they can't get a lock on you, some players will have a hard time hitting you.
Tier 2 #2: Scavenger.  This allows me to resupply ammo for any weapon I choose to pick up mid round.  Very handy if your stealth attacks are getting nowhere.
Tier 3 #1: Extreme Conditioning.  Sprint for longer periods of time.  Thus combined with Light weight, and no primary or secondary weapons allows for the fastest movement possible.  All most twice the speed of heavily weighted players.
Tier 3 #2: Awareness.  This boosts the level of noise made my enemies around you so you can hear footsteps etc through your source speakers.
Armed with only the combat knife and Combat Axe, this super speedy class is a lot of fun, especially on small maps!
So there you have it, all most limitless options for customization means that you can play this game your way.
BTW, you play, feel free to add me on PSN: DeaDPaN79 and we'll swap stories.
Now get out there and shoot some douche waffles!
Stay Frosty.

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