Showing posts with label Naughty Dog. Show all posts
Showing posts with label Naughty Dog. Show all posts

Sunday, 1 September 2013

The Last of Us - Game Review

There is no doubt in my mind that Naughty Dog has once again guaranteed itself another game of the year title with their latest release. The Last of Us, which I completed for the first time last night, is unquestionably the best game to hit the PlayStation 3 since Uncharted 3.
A stealth survival game set amidst a zombie apocalypse, The Last of Us, follows Joel, a middle-aged, hardened smuggler and Ellie, his foul mouthed young ward, on a year long journey across the remains of the desolated United States. Visually, the game is stunning. The art designers, and visual artists of Naughty Dog have really outdone themselves on this game. Gameplay takes you through a variety of settings ranging from squalid inner city urban, reclaimed residential, and pristine wilderness. Each stage literally looks better than the last.  Here are a couple of screen shots I was able to find online.

The controls are intuitive and easy to pick up, especially if you have played the Uncharted series. I was also a big fan of the inventory system, and the fact that you have to collect various components before crafting the items that you need to survive. What I wasn't a huge fan of was the fact there was a finite limit on how much of each type of item you can you carry at any one time. Even though you are carrying a backpack, you can only carry 3 of each type of standard component item, and 3 of each crafted item as well. While this certainly adds to the "survival" aspect of the game, sometimes it was really frustrating to see items available to be picked up, but not have the room for it in my inventory.   This applies double to the limited amount of ammo you can carry at any one time.  In a zombie apocalypse you better believe that I would be carrying extra shells in my socks if that's what was necessary. However, for the purpose of a survival game, I do understand that managing limited resources challenges players to find alternate solutions for each encounter.
The story is also very multi-dimensional, and well crafted.  Nothing is ever quite as it seems, and all of the characters have multiple motivations for behaving the way they do. Initially Joel doesn't want to be saddled with the burden of transporting Ellie, but eventually they form a very strong bond, which enhances the story significantly.
I have already published a post that deals with the specifics of the unique zombie outbreak that Naughty Dog has crafted, which you can find here: http://wwwwd.blogspot.ca/2013/06/the-last-of-us.html
My first play through took exactly 17:25:45, on Normal difficulty, and I only managed to track down about 2/3rds of the collectable items, so there is lots of re-playability, especially of you aim to try and platinum this title. I really can't say enough good things about this game, as it is so impressive on every level. Pick up a copy for yourself, and loose yourself in this immersive world. One play through won't be enough, I guarantee it!

Sunday, 2 June 2013

The Last Of Us


I am a huge fan of Naughty Dog studios and their work on the Uncharted franchise for the PS3. The visuals are stunning, the plots are top notch, and the play control is intuitive, all ingredients for a first rate game.

I just had the chance to play through the early access demo for Naughty Dog's newest offering, The Last of Us, which drops later this month on June 14.
Having seen the trailer, I knew that they were shifting focus to more of a post zombie apocalypse survival style of play, as opposed to the "Indiana Jones" Fortune Hunter game style that Uncharted did so well.
On first trial, this game looks and feels great. Naughty Dog has nailed the visuals. The collapsing buildings, overgrown vegetation, dynamic weather, all combine to create an environment taken straight out of the pages of Robert Kirkman's The Walking Dead.
While they don't give of the plot away in the demo, the interactions between the characters are interesting, and they hint at enough of the story to hook you in.
The controls took a little getting used to, specifically the melee attack, but ultimately I enjoyed the gritty sense of the combat. I generally tend to rely on a balance of stealth avoidance, and long ranged scoped attacks for most zombie encounters in other games, so I imagine that I will do the same with this if the opportunity presents itself. In my mind, toe to toe combat with a zombie is only a last resort!
And now for what I thought was the most interesting aspect of this demo, the zombies themselves. Naughty Dog has chosen to take a slightly different approach to the concept, and rather than the outbreak being caused by a viral or bacterial infection, if my guess is correct, the zombies are in fact infected hosts of a mutated form of parasitic Cordyceps fungus. Cordyceps fungus is a real world fungus that infects insects, replacing the hosts tissue with its own, and effectively overtakes the hosts central nervous system to further its own reproductive cycle, before releasing spores into the atmosphere that then hunt out and destroy their next host.
So Naughty Dog has basically taken a real world parasite, and by tweaking its ability to affect humans, created a feasible back story for a zombie apocalypse. Add to this fact, that they have devised different stages of infection to create various "types" of zombies, many of which can effectively hunt, and run at terrifying speeds, and this is a perfect recipe for one seriously deranged zombie survival story that will keep me up at night. It is my sincere belief that Zombies can not run. If zombies can run, or climb, or god forbid, hunt using echo-location like some of these creepy bastards devised by Naughty Dog, then every member of the human race may as well just dig a hole, lay down in it and wait to die, because that is game over for us as a species.