Sunday, 2 June 2013

The Last Of Us


I am a huge fan of Naughty Dog studios and their work on the Uncharted franchise for the PS3. The visuals are stunning, the plots are top notch, and the play control is intuitive, all ingredients for a first rate game.

I just had the chance to play through the early access demo for Naughty Dog's newest offering, The Last of Us, which drops later this month on June 14.
Having seen the trailer, I knew that they were shifting focus to more of a post zombie apocalypse survival style of play, as opposed to the "Indiana Jones" Fortune Hunter game style that Uncharted did so well.
On first trial, this game looks and feels great. Naughty Dog has nailed the visuals. The collapsing buildings, overgrown vegetation, dynamic weather, all combine to create an environment taken straight out of the pages of Robert Kirkman's The Walking Dead.
While they don't give of the plot away in the demo, the interactions between the characters are interesting, and they hint at enough of the story to hook you in.
The controls took a little getting used to, specifically the melee attack, but ultimately I enjoyed the gritty sense of the combat. I generally tend to rely on a balance of stealth avoidance, and long ranged scoped attacks for most zombie encounters in other games, so I imagine that I will do the same with this if the opportunity presents itself. In my mind, toe to toe combat with a zombie is only a last resort!
And now for what I thought was the most interesting aspect of this demo, the zombies themselves. Naughty Dog has chosen to take a slightly different approach to the concept, and rather than the outbreak being caused by a viral or bacterial infection, if my guess is correct, the zombies are in fact infected hosts of a mutated form of parasitic Cordyceps fungus. Cordyceps fungus is a real world fungus that infects insects, replacing the hosts tissue with its own, and effectively overtakes the hosts central nervous system to further its own reproductive cycle, before releasing spores into the atmosphere that then hunt out and destroy their next host.
So Naughty Dog has basically taken a real world parasite, and by tweaking its ability to affect humans, created a feasible back story for a zombie apocalypse. Add to this fact, that they have devised different stages of infection to create various "types" of zombies, many of which can effectively hunt, and run at terrifying speeds, and this is a perfect recipe for one seriously deranged zombie survival story that will keep me up at night. It is my sincere belief that Zombies can not run. If zombies can run, or climb, or god forbid, hunt using echo-location like some of these creepy bastards devised by Naughty Dog, then every member of the human race may as well just dig a hole, lay down in it and wait to die, because that is game over for us as a species.

No comments:

Post a Comment